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Old Jan 21, 2007, 08:01 PM // 20:01   #41
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Nice, that means I finally have a good use for my +10 -2 vs. dwarves shield
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Old Jan 22, 2007, 04:13 AM // 04:13   #42
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How much do you profit per run and what is the run time? Running a similar build, just dont have power attack and savage on my bar. I'll have to practice more, seems I can't even do the first few groups (prefer not to bring the prospect, he heals dwarves too =/).
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Old Jan 24, 2007, 04:04 PM // 16:04   #43
mf2
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sorry for the newb farmer question, but what is it about grenths that there is to farm? is it just real quick to make $$$, or are there some good items that drop there?

I wish there was a guide to what gets farmed where, but can't seem to find anything like that anywhere.
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Old Mar 24, 2008, 06:31 PM // 18:31   #44
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i've been playing this build and i die past the first mob, there isnt enough regen to keep me alive.

help?
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Old Mar 24, 2008, 06:39 PM // 18:39   #45
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Quote:
Originally Posted by mf2
sorry for the newb farmer question, but what is it about grenths that there is to farm? is it just real quick to make $$$, or are there some good items that drop there?

I wish there was a guide to what gets farmed where, but can't seem to find anything like that anywhere.
2-4 green bosses

and more in SF...

great items for your heroes to use..in my opinion...

heres the link..

check it out

http://gw.gamewikis.org/wiki/Grenth%27s_Footprint
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Old Mar 24, 2008, 11:34 PM // 23:34   #46
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is it still possible to farm using this build?
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Old Mar 24, 2008, 11:44 PM // 23:44   #47
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couldnt you use a melandrus spirit toucher ranger? i do glacials mesmers in HM with this toucher melandrus ranger, was just wondering.
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Old Mar 24, 2008, 11:56 PM // 23:56   #48
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Quote:
Originally Posted by Ghostun Nighteyes
18 seconds actually

and yes either troll unguent or grit your teeth and take it depending on the situation, helps if you time your doylak signet in with your MR, not a good idea to have them both down at the same time, or you have a 5 second gap we're your just that extra bit vulnerable. (doylak lasting 15 seconds at strength 9) So starting one a bit later or use troll/heal sig accordingly.

A little tip that i find helpful is using Troll Unguent before the start of a battle, or just as the carvers get close (if i'm not mistaken disrupting chop requires adreniline to activate so they can't use it right away...make sure doylaks up though if a herder is around or giant stop may get you)
I thought Melandrus Relisisistance recharges in 15 seconds?
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Old Feb 11, 2009, 05:32 AM // 05:32   #49
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Anyone have a possible update for this build?

before anyone flames me for casting resurrect on a thread:

Been having fun trying some older stuff lately, Sorrows Furnace, etc...I saw this and had just about all the gear/skills, so I gave it a shot.

It does work (for the most part) as it is, was just wondering what other possible skills would work well. Warrior primary at least =)

I'm having some minor difficulties in dealing out enough damage, before I get killed myself. Melandru's Resilience got a buff at some point, and is actually better now, than when this build was made, so that helps. Taking out a group that has no hexes though, is the tough part.

Suggestions?


edit: Can a mod please move this thread to Farming? Many thanks.

Last edited by FireMarshal; Feb 11, 2009 at 06:16 AM // 06:16..
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